The Oregon Trail is a computer game in which the player
takes on the role of a wagon leader leading a group of settlers from Missouri
to Oregon in 1848. This game helps students learn critical thinking, creativity
and historical settings as they learn about what life was like on the Oregon
Trail in the 1900s.
1. What
gaming elements provide users the learning content and how? (Refer to the
journal article page 4).
Text:
students need to type in the words POW, BANG etc. in order to shoot. If the
word is misspelled, points are lost.
Visual-graphic
elements: students need to aim a slingshot at animals to hunt, players learn
that some animals are easier to shoot while others offer more meat, hunting in
different environments was displayed using different graphics (ex. winter
displayed snow)
Audio
elements: Actions are connected with sounds and background music provides
authentic feel
2. What is
the goal of the game? The goal is to make it to Oregon withstanding realistic disasters, managing to hunt enough food.
Points are earned for remaining live people and for remaining possessions.
3. What
are rules of playing this game?
In The
Oregon Trail, you have a number of resources to manage and decisions to make. These
decisions affect the long-term health of your party members and their ability
to cope with difficulties that occur along the way. There are also mini-games
on hunting and river rafting that introduce a few extra challenges. To reach
Oregon with the party takes planning, careful resource management and some
luck.
4. Does
this game have any scenario design? (Refer to the journal article page 5.) If
yes, is this a fabricated or embedded in curriculum-related content? The Oregon
Trail has a scenario design embedded in curriculum-related content in which the
players act as those passing through the Oregon Trail and learn how life was
for those who actually did.
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