As mentioned in the article, Voice Thread is a tool which can benefit many individual students. This ICT is one which can enable differentiation and can support many different kinds of learners. The article gives examples of a student who has ADHD, another with a learning disability and describes how they benefit from using Voice Thread in the classroom. VoiceThread is an engaging and easily adaptable tool. Teachers can create individual presentations for each student or for different groups of students. VoiceThread is easy for students to navigate and they can work on their own at a computer.
VoiceThread also helps students and teachers communicate. Teachers can use it to critique students' work or to start them off on a topic.
I think that the greatest feature of this tool is the flexibility in the many ways it can be used and in the way it can be tweaked to accommodate individual students' needs.
Saturday, June 30, 2018
Voice Thread
This tool is easy to use and can be utilized for many aspects of ELA instruction.
I present how I used it to give over a lesson in descriptive writing in which students are encouraged to "show vs. tell".
https://voicethread.com/share/11063243/
Another way it can be used is to revise students' writings and offer critique.
I present how I used it to give over a lesson in descriptive writing in which students are encouraged to "show vs. tell".
https://voicethread.com/share/11063243/
Another way it can be used is to revise students' writings and offer critique.
Glogster
I would create a glog for ELA instruction which had lots of
background information on a text the class would be starting to read. I am a
big believer in engaging students and in helping their comprehension by
building their knowledge in a specific topic before reading a narrative or
informative text. This also gives students a way to connect personally and build
upon what they know to learn more. So for example, if I was beginning to read a
historical fiction with a class, I would use glog to show images, videos, links
with informative texts or newspaper articles regarding the time period that the
story takes place in. This way, students would understand the broader setting
of the book and be able to understand and appreciate the story at a greater
level. Glog also can be used when there is a range of students at different
levels. If a student finishes the assigned reading for the day, he or she would
be able to continue exploring and building knowledge on the topic at hand.
Another way for Glog to be used in ELA instruction is to
have students create a book review on Glogster. Students would practice their
technological skills by designing a digital poster and could present key points
of their idea while expanding their knowledge through searching the Internet
for relevant information to include.
Affordances of this ICT include student based learning and
collaboration. It includes web search and design. Glogster is accessible to all
students who have internet access and can be used for each student at his or
her academic and technological level. Glogster can be used with any form of web
based material and calls upon students' creativity and thorough research to
enhance their posters.
Tuesday, June 26, 2018
Keystone
Below is the link to all the documents of my keystone assignment:
https://www.dropbox.com/sh/mxf8sqvtwd2qul2/AADaUXbuoHMG5KethC017U4za?dl=0
https://www.dropbox.com/sh/mxf8sqvtwd2qul2/AADaUXbuoHMG5KethC017U4za?dl=0
Thursday, June 21, 2018
Week 5 Response to Article
Research was done to determine the effects of digital
reading on students' performance and motivation. Studies found that students'
motivation was higher when reading tasks were digital. Additional, results
suggested that students' reading engagement and critical thinking skills
improved from using digital reading tools such as e-books, emails, chats,
discussion boards and specifically blogs.
One point that the article mentions is that students who are
usually introverted can gain from online forums for sharing their views and
getting involved in discussions.
I think that the key to mastering digital technology tools
as well as to gaining new literacies is to give students the opportunities to
use them. I know from my experience in NYIT, that I learned how to use many new
digital tools that I had not been introduced to before include Blogger. If these
tools are incorporated in education and students have sufficient access and
opportunity to explore and use them, they will become more proficient in using
the tools and in gaining from them.
Tuesday, June 19, 2018
Second Life
I chose an Avatar that I felt suited me and the setting that I chose was the college town.
Second Life can be used in education as a well for students to actually interact with each other in a social forum and a real-life experience.
Teachers can create activities for students to follow through on this Virtual Life simulation experience and have clear goals for them to reach.
Students can visit educational centers in this virtual world and create settings that can teach them scientific and psychological concepts.
Second Life can be used in education as a well for students to actually interact with each other in a social forum and a real-life experience.
Teachers can create activities for students to follow through on this Virtual Life simulation experience and have clear goals for them to reach.
Students can visit educational centers in this virtual world and create settings that can teach them scientific and psychological concepts.
Thursday, June 14, 2018
4: Response to Articles
Using the ADDIE Model to Design Second Life Activities for
Online Learners
The benefit of Second Life that spoke to me was enabling
students to experience many different environments and gain from the virtual
exploration. In line with the constructivist theory of learning which is the
belief that students learn by connecting new information to past experiences,
this program can be a great way to provide the experiences for students to
connect to. This can be especially beneficial for online classes or for classes
that have students with disabilities whose opportunities for real-life
experiences can be limited. Students' social understanding as well as their
recognition of different settings that they may explore in Second Life can be
greatly enhanced.
However, these benefits can also be achieved through many
other ways. This tool should be carefully evaluated for its pros and cons
before implementation into a class.
Theories and Practices of Multimodal Education: The Instructional
Dynamics of Picture Books and Primary Classrooms
Multimodal Reading can encourage students to read between
the lines and to pick up messages and feelings that are better conveyed through
other modals than the text alone. The examples that I liked were using the text
color or size to emphasize meanings. I've seen text in which the words were
written ascending or descending and which powerfully conveyed the deeper message.
Such type of reading can be helpful for students who are primarily visual
learners to understand books and texts that would be at a high level if written
in standard text alone. Another benefit that multimodal reading offers is the
encouragement of creative thinking, reading and writing. Students also learn to
interpret symbols and use cues to enhance text comprehension.
Monday, June 11, 2018
BOOK BUILDER
View my book:
http://bookbuilder.cast.org/view.php?op=view&book=129261&page=1
This book was written by Nechama Lipschutz and illustrated using Google images.
It is important for students, especially English Language Learners to recognize the meaning of phrases that are spoken even when they are not interpreted literally. Such phrases can be confusing for anyone unfamiliar with them and can cause them to misunderstand readings or spoken language. I chose to author my book on this specific topic in order to introduce students to the concept of idioms and to demonstrate a few common examples along with their figurative and literal meanings. Once students are opened to the idea that not everything always means exactly what the words say, they can begin to recognize more on their own.
ELA teachers can implement UDL Book Builder to share any literacy concepts in an engaging way. They can encourage students to read books about topics of interest by authoring it on their own or using shared books. Students can also be encouraged to write books and practice their written skills.
In a discussion with ELA instructor, some of the benefits of teaching this topic to students include:
Idioms are important for students' comprehension because it teaches them to inference and to be able to see beneath the surface of spoken and written word. Students develop critical thinking and are required to progress to a higher level thinking on the third level of Bloom's Taxonomy; analysis. Idioms and recognition of figurative language gives them a good angle for literature in which not everything is written literally but more roundabout and figurative. This can help students derive meaning from stories and understand on a deeper level. Idioms also encourage creativity.
http://bookbuilder.cast.org/view.php?op=view&book=129261&page=1
This book was written by Nechama Lipschutz and illustrated using Google images.
It is important for students, especially English Language Learners to recognize the meaning of phrases that are spoken even when they are not interpreted literally. Such phrases can be confusing for anyone unfamiliar with them and can cause them to misunderstand readings or spoken language. I chose to author my book on this specific topic in order to introduce students to the concept of idioms and to demonstrate a few common examples along with their figurative and literal meanings. Once students are opened to the idea that not everything always means exactly what the words say, they can begin to recognize more on their own.
ELA teachers can implement UDL Book Builder to share any literacy concepts in an engaging way. They can encourage students to read books about topics of interest by authoring it on their own or using shared books. Students can also be encouraged to write books and practice their written skills.
In a discussion with ELA instructor, some of the benefits of teaching this topic to students include:
Idioms are important for students' comprehension because it teaches them to inference and to be able to see beneath the surface of spoken and written word. Students develop critical thinking and are required to progress to a higher level thinking on the third level of Bloom's Taxonomy; analysis. Idioms and recognition of figurative language gives them a good angle for literature in which not everything is written literally but more roundabout and figurative. This can help students derive meaning from stories and understand on a deeper level. Idioms also encourage creativity.
3-2-1 Technology and Young Children
https://www.researchgate.net/publication/299457642_Technology_Use_in_Early_Childhood_Education_A_Review_of_Literature
I chose this article because it takes into
consideration both views concerning using technology for young children.
On the one hand, much research points to the
conclusion that young children should learn using concrete materials and that too
much technology can overload their brains. This view recognizes dangers of
using or overusing technology such as social isolation, loss of interactive
skills and loss of imagination.
On the other hand, there are researchers who
believe that technology is developmentally appropriate for young children and
it can help them with literacy skills, increasing motivation, and supporting
students with disabilities or difficulties.
3-1-1 AND 3-1-2 GAMING BENEFITS
How do teachers use games in the classroom?
PHILOSOPHY ON GAMES IN INSTRUCTION:
Teachers use games as a way to get students to
think critically and technologically. By creating games as well as playing
them, students need a deep understanding of the technological logic. ELA
teachers in specific use games as an interactive and exciting way to give
students the opportunity to read and practice their comprehension, fluency and
repetitive reading. Games are also used to have students write and narrate and
use those skills.
PHILOSOPHY ON GAMES IN INSTRUCTION:
I think that as teachers, games are a way to
involve all students in the material and skills being taught. Games serve as an
interactive way for students to practice skills of all subjects and to master
material taught in the class. Like all alternative methods of instruction and
practice, games need to be balanced with other kinds of instructional behaviors
and classroom practices. Gaming can easily be differentiated with each student
able to accomplish at his or her level of ability and understanding.
From a student's perspective, gaming is a fun way
to learn! Students may not even recognize how much educational gain there is
from their enjoyable activities. Students who enjoy creating the games can
benefit from such websites and if provided with good options of games, students
can learn a lot while they play.
Thursday, June 7, 2018
3-2-2 Reader's Response
I think that a primary purpose of using
social networking ICTs in instruction is the incorporation of tools that students
are interested in and use for pleasure. This serves a dual purpose by
motivating students to get involved in the class activities and by having them
practice using many of the technological resources that they may come across
with in life. Students can respond to each other and have discussions using
these tools, and can receive feedback from teachers. This is a great way to
have students voice their opinions on specific topics or other students' work.
Many of these tools are designed for classroom use and are therefore created in
a safe way for students to use.
It is important to
be sure that students use the applicable tools for the intended educational
purpose and that they do not get distracted by the excitement of having a forum
to chat with their classmates.
Monday, June 4, 2018
2-2-2 Grade 5 Reading Lesson Plan; The Oregon Trail
Grade 5 Historical Reading
Lesson Plan
The Oregon Trail
CCSS.ELA-LITERACY.RI.5.3
Explain the relationships or interactions between two or more individuals, events, ideas, or concepts in a historical, scientific, or technical text based on specific information in the text.
Explain the relationships or interactions between two or more individuals, events, ideas, or concepts in a historical, scientific, or technical text based on specific information in the text.
CCSS.ELA-LITERACY.RI.5.7
Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently.
Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently.
Learning
Outcomes:
Students
should be able to successfully play the game "The Oregon Trail".
Students
should be able to understand the informational text being read based on the
background information.
Instructional
Activities:
The
teacher introduces the time period of The Oregon Trail.
The
students are given the opportunity to play the game "The Oregon
Trail" in order to understand the challenges in a realistic and personal
way. The challenges encountered require critical thinking and creativity to
survive which mimics the skills needed by those traversing the trail in the
19th century. Students learn applicable vocabulary and see the map.
The
students read the informational text "Westward Expansion- The Oregon
Trail"
Assessment:
Students
are assessed on their understanding of the context of the game and their
connections between the game, the challenges faced in that time period, and
real-world decisions based on a worksheet and rubric.
Debriefing:
Students
can connect the obstacles faced and the solutions created to real world
challenges. Students can chart how much prey was hunted and how much they
salvaged vs. lost in order to make smarter decisions the next time around.
Cognitive
Skills: critical thinking, creativity, research management, decision
making
New
Literacy Skills:
This
game includes challenges which are true to life and require authentic decision
making skills. Students need to be able to navigate the keyboard and computer
in order to play.
2-2-1 The Oregon Trail computer game
The Oregon Trail is a computer game in which the player
takes on the role of a wagon leader leading a group of settlers from Missouri
to Oregon in 1848. This game helps students learn critical thinking, creativity
and historical settings as they learn about what life was like on the Oregon
Trail in the 1900s.
1. What
gaming elements provide users the learning content and how? (Refer to the
journal article page 4).
Text:
students need to type in the words POW, BANG etc. in order to shoot. If the
word is misspelled, points are lost.
Visual-graphic
elements: students need to aim a slingshot at animals to hunt, players learn
that some animals are easier to shoot while others offer more meat, hunting in
different environments was displayed using different graphics (ex. winter
displayed snow)
Audio
elements: Actions are connected with sounds and background music provides
authentic feel
2. What is
the goal of the game? The goal is to make it to Oregon withstanding realistic disasters, managing to hunt enough food.
Points are earned for remaining live people and for remaining possessions.
3. What
are rules of playing this game?
In The
Oregon Trail, you have a number of resources to manage and decisions to make. These
decisions affect the long-term health of your party members and their ability
to cope with difficulties that occur along the way. There are also mini-games
on hunting and river rafting that introduce a few extra challenges. To reach
Oregon with the party takes planning, careful resource management and some
luck.
4. Does
this game have any scenario design? (Refer to the journal article page 5.) If
yes, is this a fabricated or embedded in curriculum-related content? The Oregon
Trail has a scenario design embedded in curriculum-related content in which the
players act as those passing through the Oregon Trail and learn how life was
for those who actually did.
Sunday, June 3, 2018
2-1-2: Technology Integration
·
Which ideas from the video reflect what the ELA teachers you interviewed
are currently doing to integrate technology with their literacy instruction?
The ELA teacher that I interviewed discussed the issue that students are
not provided with the means to use the Internet themselves. Although she did mention
the usage of Smartboards and innovative text-formats such as audio and visual
as technological tools used in literacy instruction, other technologies
mentioned in the presentation such as blogs, messages, social network tools,
word processing tools etc. are not used by the students due to this limitation.
·
How can you help change their instructional practices to include the use of
technology and the Internet in their literacy and content-area curriculum?
By providing students themselves with technology to use in instruction,
many more opportunities for technology in literacy instruction are opened.
Students would learn how to navigate computer systems, to use word processing
technologies as well social network tools and other softwares, programs and
websites which would help their literacy advancements.
·
What professional development and/or resources will they need in order to
make these changes?
Computers would need to be provided for students' use. These computers
would need access to the applicable sites and programs.
·
What ideas do you have for grouping students so they will have equal access
to technology in the classroom?
Students should be split into groups according to the number of computers
that are available for use. Some activities allow for two students to work at a
computer, and therefore the groups can be bigger. While students work at the
computers, the other students would need to be given other work to do
simultaneously.
2-1-1: New Literacies
New literacies refers to the skills needed to become fully
literate in the twenty-first century where technology has transformed the
nature of reading, writing and communication. Some of the common ICTs which
students use include blogs, wikis, emails, and YouTube. Literacy taught in the
traditional way can no longer provide students with all the skills necessary to
be fully literate in the world of new literacies.
Because technology has evolved in the past couple of years
to create entirely new demands in literacy, students need to be taught
"new literacies" in order to keep up with the expectations of the
times. New literacies has extended traditional literacy to be combined with the
information, activities and text formats of the internet. Students need to be
proficient in locating texts, using the tools that the Internet offers and
completing web-based tasks that they will need in school and in future life.
These skills are crucial for them to learn in school in order to accomplish the
goal of learning skills that will enable them to successfully navigate the
literacy systems of today.
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Digital Story
View my digital story in which Preppy the Mouse plays with a box and teaches about prepositions at the same time. Enjoy! https://voicethre...
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· Which ideas from the video reflect what the ELA teachers you interviewed are currently doing to integrate technology with their...
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I would create a glog for ELA instruction which had lots of background information on a text the class would be starting to read. I am a b...
-
This tool is easy to use and can be utilized for many aspects of ELA instruction. I present how I used it to give over a lesson in descript...